Print Graphics Strategy: For this story, one of the first options for graphics I could do for print is to create a bar graph that compares/contrasts the amount of money at risk between the different countries or largest banks mentioned to showcase how each is facing this crisis. Another option would be to have a statistical map that showcases how much money is at risk over each continent or a pie chart showcasing how each continent is affected since all the banked are intertwined as a whole.
Online Graphics Strategy: For this story, the first option for graphics I could do for online is create a narrative to better explain the issues this article is stating since it is a more difficult read. There could be colorful graphics and charts used that move to show how different countries banks are at risk and how much the money has increased being at risk. In this narrative, I could also have a statistical map that also shows the money crisis over each continent featured in the article. There could also be another more interactive map shown, almost like an active locator map accept it would move and show the flow of how the bank is moving between countries and and potentially audio over the map explaining why.
Example Images for Ideas Above:
Story Two: Heart Device Might be Useless for Women
Print Graphics Strategy: For this story, there was a variety of numbers shown as well as a description of how the device works, so I believe a passive diagram that could include some statistical data easier to read would be beneficial. Statistics like how much this device cost and the multiple differences in treatment between men and women and their results. There could even be in this diagram a picture showing where the device goes in and labeling the areas of the heart that are related to treatment. Another way to show all these statistics, especially between men and women since its the focus of the article and there are so many mentioned, would be a bar graph to compare the results and numbers.
Online Graphics Strategy: For this story, there is great potential to create data visualization that could include similar items like the graphs and diagrams mentioned for print, but more interactive and immersive. There could even be a simulation of the surgery where viewers could see how its put in through animation-so a simulation in a sense. There could also be a narrative as well for this story with audio quotes from this story and bringing those graphics to life previously mentioned to explain the severity of the differences between the results of men and women more.
Example Images for Ideas Above:
Graphic One: Instructive
This is an example of an instructive graphic. Here are instructions from Radio Flyer going over how to put this children’s small bicycle together. It uses both images and words to show how to assemble it along with numbers to follow along the process. It is easy to follow and uses the flow of readers looking over this left to right, top to bottom. Having numbers makes it easy to follow, making this one of the top strengths along with words to correlate with the illustrations shown. My only critique/weakness to address is that it is a bit boring being all black and white and there are tons of small words on a page. It explains the subject matter well and is easy to understand though. It has clear illustrations.
Graphic Two: Simulation
This is an example of simulation graphic and also one of my favorite “games” as a child. Little did I know it was teaching me the skills of trade, risk analysis, and how to manage money. The goal of this game is to make as much money as possible in a certain amount of days at your lemonade stand. According to the site, “Buy cups, lemons, sugar, and ice cubes, then set your recipe based on the weather and conditions. Start with the basic recipe, but try to vary the recipe and see if you can do better. Lastly, set your price and sell your lemonade at the stand. Try changing up the price based on the weather conditions as well.” The navigational structure is extremely simple since children are able to play it. It is set up sequentially, or that you click from screen to screen and set up your recipe and pricing on the same screen every time. Visually it is appealing because it uses vivid colors, but its animation is weak and could be improved. I would say this is its overall weakness as well as more gaming options could be added as this is now an older version. However, the strength of this game is that it still teaches the core lesson it was made for and still useful to use. It explains the subject well, is easy to understand, but just isn’t illustrated to its full potential.
Graphic Three: Journalistic Game
This is an example of a journalistic game graphic. This graphic was made as a companion project to a PBS feature documentary, “A Fragile Trust,” which tells the story of Jayson Blair who is one of the most famous serial plagiarists that released a massive scandal. This game “invites players to engage directly with these issues and explore firsthand the complex process of journalistic decision making in the digital age,” according to the website. In this game, players get to be journalists who are trying to get stories in a fictional town, working against the clock and on a budget, to report the daily things going on in the community. They must figure out who, what, when, where, and why for each story while navigating a variety of ethical issues.
Leading into this game, it was extremely visually appealing and made very well. The visuals were clean and appealing while also the wording was easy to read. It had multiple factors and felt like a lot of time was put into creating it. Participants had a quick tutorial in the beginning that was helpful to learning the game, and navigation wise there was help showing where each thing was and it was all very easy to use and understand. Overall, the visual storytelling was strong and I enjoyed playing it while learning about the ethical issues journalists face, which was the goal of the game. The graphic explains the subject matter well; however, it was not necessarily the “easiest” game because there were so many factors to pay attention to. My critique/weakness of the game was that it was a bit complex to try and remember all the factors as well as a timely game to play. However as mentioned above, its strengths prevailed and was a strong journalistic game.